We’ve already started work on the Spring 2009 game!
So far, the team is:
- Ben Murrell – Visualization, Fearless Leader
- Steven Wallace – Client, Fearless Co-Leader
- Stephen Mues – Server
- Andrew Schrader – PR
- Brian Goldman – Concepts, balancing
- Kyle Steinert – Concepts, balancing
- Gerald Holt – ???
We’ve already settled on a game idea – in record time too. Last time it took ~5 weeks, this time it took ~15 minutes. I have to say, the game idea is really sweet, and when it’s finished we should be able to get a lot of people to come compete. We haven’t seen anything like it in the genre of AI Tournament games… I wish I could tell you more, but you’ll have to wait to find out!
We have several general objectives for this game, the first is that we want a 3D visualizer that is built into the client binary (as opposed to past competitions where the visualizer is a separate program). I’ll be working on this, and I’m going to be working with OpenGL and the SDL so we can remain cross-platform. We also want the client to have bindings for several languages – Steven is taking over this; he plans to implement the client in C, then provide bindings for Java, C++, and Python. Hopefully with more languages available, we’ll be able to pull in more competitors, and competitors from other schools as well. Our other big push is to make the tournament experience much better this semester – this means we’ll be putting more time into the Arena server, simplifying the process of hosting/joining games, creating an automatic upgrade process (so everyone doesn’t have to build on the same machine in order to get transparent updates to the client), having the game well balanced before the competition, and having a few staff AI’s to compete against from the beginning.