It’s less than 4 weeks until game day now. If you haven’t registered, you should head on over to our registration page, and sign up. If you aren’t familiar with Megaminer, check out the description page for Megaminer 4 to get a brief overview.
As one would hope, development has been coming along nicely. The game just entered into balance testing last week, so we can put the finishing touches on it. The client team has finished their rewrite of the client code generation system we use to update clients with game logic, and can now focus on new language bindings. If you’d like to see a new binding, just specify that on the registration page. The server team is wrapping up a tournament module that will allow us to run most of the end-game tournament in parallel, making the tournament much faster.
A couple more announements:
- The framework we use for the game is now open source, and published. Snag the code here.
- We’ve recruited more people! With two sophomore and three freshman developers, we now have 9 devs!
- You should follow us on Twitter!
If you have any comments or questions, leave them in the comments below. We hope to see you on November 7th.
