I added the presentations that a few of us gave at the AI and Small Game Development ACM meeting in September – you can find them at http://acm.mst.edu/presentations/.
Archive for » December, 2008 «
We’ve settled on a weekend for the Spring tournament! The 3rd semi-annual MegaMiner AI Tournament (we’re still looking for a new name!) will be held on the weekend of April 17th. The specific dates and times haven’t been selected yet – we’ll make another post when they’re set.
Development updates that I know of: Steven and Bohde have been working on the protocol for next semester – something with Domain Specific Languages and automatic protocol generation is in the works. Stephen is working on the game logic implementation, and Ben is mulling over OpenGL books
We’ve expanded our team a bit – the current team is:
- Ben Murrell – Visualization, Fearless Leader
- Steven Wallace – Client, Fearless Co-Leader
- Stephen Mues – Server
- Andrew Schrader – PR
- Brian Goldman – Concepts, balancing
- Kyle Steinert – Concepts, balancing
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Josiah Worcester – Client
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Alex St. John – Visualizer
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Josh Bohde – Server
- Sean Schmidt – PR
Yep, that’s 10 people – quite a jump from the last two semesters… but it’s a good thing. We’ve got a lot of work ahead of us – we’ve already laid out all of the details for the game, now it’s just a matter of implementing all of them. We’ll also be dedicating more time to planning the actual tournament this semester – like we said before, we want a better Arena up and running when competitors arrive. We also want more competitors from more schools, which means we’ll be spending more time inviting schools out to the competition. Finally, we’re aiming to get some sponsorship for the event – perhaps t-shirts, food, or prizes. We’ll keep you updated as things progress!
